Game & level designer · Narrative · Worldbuilding

Ferre
Ceustermans.

I design levels, prototype gameplay and write the stories around them, from concept and storyboard to implementation in Unity and Blender.

Contact

Selected work

08 projects · each labelled Solo or Team

About

Portrait of Ferre

My name is Ferre Ceustermans, a Game and Level Designer with a strong passion for narrative and worldbuilding. To me, video games are an amazing artform, a medium capable of great immersion through interaction, storytelling, and fun.

I thrive in iterative design, constantly refining mechanics and environments step-by-step to build compelling player experiences. I naturally enjoy a varied workflow where I can engage with multiple facets of development, but I am equally comfortable focusing deeply on a single discipline.

Having a working understanding across design, art, and code allows me to see the bigger picture, communicate effectively across departments, and foster closer collaboration with any team.

Heusden-Zolder, BelgiumWilling to relocate

CV

Education
Master in Audiovisual Arts: Game DesignLUCA School of Arts
2025 – 2026
Bachelor in Audiovisual Arts: Game DesignLUCA School of Arts
2022 – 2026
Experience
Game Design Intern · CybornJul – Oct 2026
Designed levels and built blockouts, documented design for developers, modeled simple to detailed 3D assets for level design, prototyped UI and did QA, working closely with the devs and team.
Part-time Lifeguard · Kapermolen & Terlaemen poolsSummers 2021 – 2024
Worked in a close team and kept order.
Part-time Sales Assistant · DecathlonSummer 2023
Worked in a team, helped and communicated with customers.
Skills
Level designLevel blockoutsGameplay prototypingDesign documentationStoryboardingStory writing3D modelingSculptingRiggingAnimationUI prototypingQAC#
Tools
BlenderUnityPremiere ProPhotoshopJira
Languages
Dutch · nativeEnglish · very goodFrench · basic

Let’s get in touch