Game & level designer · Narrative · Worldbuilding
Ferre
Ceustermans.
I design levels, prototype gameplay and write the stories around them, from concept and storyboard to implementation in Unity and Blender.
Selected work
08 projects · each labelled Solo or Team






About

My name is Ferre Ceustermans, a Game and Level Designer with a strong passion for narrative and worldbuilding. To me, video games are an amazing artform, a medium capable of great immersion through interaction, storytelling, and fun.
I thrive in iterative design, constantly refining mechanics and environments step-by-step to build compelling player experiences. I naturally enjoy a varied workflow where I can engage with multiple facets of development, but I am equally comfortable focusing deeply on a single discipline.
Having a working understanding across design, art, and code allows me to see the bigger picture, communicate effectively across departments, and foster closer collaboration with any team.
