Rosalia Trailer Cinematic
An animatic for a game trailer.
- My role
- Everything
- Setup
- Solo
- Tools
- Krita, Premiere Pro

Brief & goal
The goal was to create an animatic for a game trailer.
Role & collaborators
Solo project. I was responsible for everything.
Tools
- Krita: for drawing all the sketches
- Premiere Pro: for all the video / sound editing
Process
First I had to think of the shots. The trailer is about a girl and her magical lantern. I structured the opening to spark curiosity by showing the two main characters meeting. Then it moves into gameplay: machines, scenery — underground castles and machines — and then the main conflict, Rosalia wanting to escape and a woman saying she will not. After the title screen there is a final hook: a mysterious mega robot showing up.
All of this was put in on purpose, to give the trailer a clear flow of building tension.
Challenges
The main challenge was fitting all of this into such a short video and still holding the viewer’s attention. You have to give them a reason to keep watching, to stay interested and not scroll on, while keeping a healthy balance between gameplay and story. That is even more true for an indie game trailer, since people usually play indie games more for the gameplay.
What worked
I learned how to make an animatic for a game trailer. Building hype in a short video, creating curiosity and a make the viewer crave more.