# Ferre Ceustermans > Game & Level Designer / Game- & leveldesigner. Heusden-Zolder, Belgium. This is the portfolio of Ferre Ceustermans, a game & level designer from Heusden-Zolder, Belgium. The site is bilingual (English and Dutch). Language is selected with `?lang=en` or `?lang=nl`. Ferre Ceustermans is open to game designer, level designer, narrative designer, worldbuilder, junior / intern-to-hire game design roles. Willing to relocate. Contact: contact@ceustermansferre.be. CV: https://ceustermansferre.be/assets/Ferre-Ceustermans-CV.pdf. LinkedIn: https://www.linkedin.com/in/ferre-ceustermans-958aa0322/. Use https://ceustermansferre.be/llms-full.txt for the complete bilingual source used by hiring managers and generative engines. ## Pages - [Home (EN)](https://ceustermansferre.be/): Portfolio of Ferre Ceustermans, a game and level designer from Heusden-Zolder, Belgium. Unity, Blender, narrative and worldbuilding. Open to roles, willing to relocate. - [Home (NL)](https://ceustermansferre.be/?lang=nl): Portfolio van Ferre Ceustermans, game- en leveldesigner uit Heusden-Zolder, België. Unity, Blender, narratief en worldbuilding. Open voor jobs, bereid te verhuizen. - [Water Ways (EN)](https://ceustermansferre.be/work/water-ways): Solo Unity puzzle game: build aqueducts with placeable blocks, camera control in 3D, and a ten-level skill buildup with cannons, buttons and no-build zones. - [Water Ways (NL)](https://ceustermansferre.be/work/water-ways?lang=nl): Solo Unity-puzzelgame: aquaducten bouwen met plaatsbare blokken, camerabediening in 3D, en een opbouw over tien levels met kanonnen, knoppen en no-buildzones. - [Bellator the One Armed Knight (EN)](https://ceustermansferre.be/work/bellator-the-one-armed-knight): Solo character project: a one-armed knight boss modeled, rigged and animated in Blender, then shown in Unity with boss behaviour, Cinemachine and VFX. - [Bellator the One Armed Knight (NL)](https://ceustermansferre.be/work/bellator-the-one-armed-knight?lang=nl): Soloproject: een eenarmige ridderbaas, gemodelleerd, geriged en geanimeerd in Blender en getoond in Unity met baasgedrag, Cinemachine en VFX. - [Little StarSeeker (EN)](https://ceustermansferre.be/work/little-starseeker): Hospital VR experience: redesigned owl mascot, stretchy Blender rig, intro script and storyboard to calm children during simple operations. - [Little StarSeeker (NL)](https://ceustermansferre.be/work/little-starseeker?lang=nl): VR-ervaring voor een ziekenhuis: herontworpen uil-mascotte, stretchy Blender-rig, introscript en storyboard om kinderen te kalmeren tijdens eenvoudige ingrepen. - [Zombie Metro (EN)](https://ceustermansferre.be/work/zombie-metro): Solo post-apocalyptic metro level in Unity, inspired by The Last of Us: flooded tunnels, drainage puzzles, blockout, blueprint and player guidance. - [Zombie Metro (NL)](https://ceustermansferre.be/work/zombie-metro?lang=nl): Solo post-apocalyptisch metrolevel in Unity, geïnspireerd door The Last of Us: overstroomde tunnels, drainagepuzzels, blockout, blueprint en spelerbegeleiding. - [An Artist’s Magic (EN)](https://ceustermansferre.be/work/an-artists-magic): Solo short-film story: screenplay and 62-page storyboard about an enslaved artist trying to escape, told entirely in one room. - [An Artist’s Magic (NL)](https://ceustermansferre.be/work/an-artists-magic?lang=nl): Solo kortfilmverhaal: scenario en storyboard van 62 pagina’s over een tot slaaf gemaakte kunstenaar die wil ontsnappen, volledig in één kamer. - [Rosalia (EN)](https://ceustermansferre.be/work/rosalia-game): Solo Unity puzzle game: a strange friendship with a magical lantern, light-beam puzzles in an ancient castle, and a master thesis on companion design. - [Rosalia (NL)](https://ceustermansferre.be/work/rosalia-game?lang=nl): Solo Unity-puzzelgame: een vreemde vriendschap met een magische lantaarn, lichtstraalpuzzels in een oud kasteel, en een masterproef over companion design. - [Rosalia Trailer Cinematic (EN)](https://ceustermansferre.be/work/rosalia-trailer): Solo game-trailer animatic: shot planning, sketches in Krita and edit in Premiere Pro to build curiosity, gameplay and a final hook. - [Rosalia Trailer Cinematic (NL)](https://ceustermansferre.be/work/rosalia-trailer?lang=nl): Solo-animatic voor een gametrailer: shotplanning, schetsen in Krita en montage in Premiere Pro voor nieuwsgierigheid, gameplay en een laatste hook. - [Hellhook (EN)](https://ceustermansferre.be/work/hellhook): Team arcade game in Unity: a Doom-inspired loop where you grab demons with a snapper weapon and fire them into moving portals. Models, rigs, animations, environment and concept art. - [Hellhook (NL)](https://ceustermansferre.be/work/hellhook?lang=nl): Team-arcadegame in Unity: een loop geïnspireerd door Doom, waarin je demonen grijpt met een snapperwapen en ze in bewegende portalen schiet. Modellen, rigs, animaties, omgeving en concept art. ## Contact - Email: mailto:contact@ceustermansferre.be - LinkedIn: https://www.linkedin.com/in/ferre-ceustermans-958aa0322/ - CV (PDF): https://ceustermansferre.be/assets/Ferre-Ceustermans-CV.pdf - Location: Heusden-Zolder, Belgium (BE-VLI) ## Optional - [Full bilingual source](https://ceustermansferre.be/llms-full.txt) - [Sitemap](https://ceustermansferre.be/sitemap.xml)